Version 2.0 released


Graph Paper Adventures began development in around mid-December of 2022. Its first release was an extremely short and linear game but it came with things that I felt were necessary for it to be called a "full" game.

After the release, it became clear that there was little reason to replay the game after completing it. Since I already had an algorithm for generating a random (but very simple west-to-east) dungeon layout, I decided to replace my static, manually created level with one that is randomly generated based on a seed. I then also added a new "Completion Time" label to the end so that someone could choose to replay a level to try and get a better time (which would/should help with the replayability of the game). Finally, I worked on adding one more boss with slightly different mechanics from the first one. This new boss still uses (hopefully) clearly telegraphed moves but the ranged attack kind of "comes out of nowhere" so I decided to draw in telegraphs on the screen directly to help inform the player about the incoming attack. Since this boss is technically a ranged combatant, I did not want it to just stand idle like the regular enemies. This led me to uses add a number of ray cast nodes to the boss to determine which direction was the sane one to "back off" to instead of being forced into a corner non-stop by the player.

There may or may not be more content updates for this game in the future but I want to thank everyone for checking out the first game I ever created and released!

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